Here's a collection of different ideas of standard raid‐lane setups, released on the Marvel Strike Force Discord-server.
Ultimus Raids
Ultimus VII
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"8 Players‐Map" "6 Players‐Map" without support-lanes 2 and 7. |
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"8 Players‐Map" 2 ‐ 3 ‐ 3 system Original notes/description: " We have a new infographic, made by @punk604, for you guys that we believe will help you push towards the 100% mark in Ultimus VII. Now that we had so much time in Ultimus VII to learn the nodes and after a thorough analysis, with one of the best Ultimus VII minds @Yeti (Agents of Z) , we have created a new Ultimus VII lane assignment map along with lane descriptions to help Alliance leaders when making these assignments. The new Ultimus VII map goes to a 2-3-3 set up to help Alliances coordinate to attack the most difficult of nodes and help distribute the energy use equally between the left, middle, and right sides of the map. We believe this pathing and lane assignment mindset will help you push towards reaching that Ultimate goal of 100% on Ultimus VII! @WolverThor goes over this pathing and info in a video here: https://youtu.be/_sc1GD9ebwM" |
Ultimus VI
Ultimus V
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"8 Players‐Map" |
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"7 Players‐Map" |
Ultimus IV
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"7 Players‐Map" |
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"5 Players‐Map" |
Ultimus III
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Ultimus II
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S.T.R.I.K.E. Raids
Alpha II / Alpha III / Alpha IV
Tier 3 and 4 are the same except different difficulty.
Tier 2 same again but requirements only on boss-nodes.
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"8 Players‐Map" "6 Players‐Map" when lanes 2+3 and 6+7 are run by one player, leaning to the one or the other side as needed. |
Beta II / Beta III / Beta IV
Tier 3 and 4 are the same except different difficulty.
Tier 2 same again but requirements only on boss-nodes.
Gamma II / Gamma III / Gamma IV
Tier 3 and 4 are the same except different difficulty.
Tier 2 same again but requirements only on boss-nodes.
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"8 Players‐Map" |
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"7 Players‐Map" |

















